The resolutions for some paradoxically observed optical illusions
illustration for an artificial cognitive paradox
object is not there at all. And instead, the white "tip"
is actually pointing away from the viewer.
illustrated spheroid reveals what appeared as a curved bottom pyramid
liked object, is an optical illusion of a hollowed-out segment of
the spheroid. When the spheroid is concealed with
of field negated in its perception, its cognitive paradox is
thus manifested to render its apparent observation with a perception
that is delusionally inversed from its actuality.
is an illustration for how we could be fooled in an obfuscated topsy-turvy
manner, which is subliminally rendered by its cognitive negation.
paradoxical illusion in the apparent layout of the Cartwheel galaxy group
the X-ray image to reveal a depth information, the Cartwheel
galaxy in a paradoxical
effect appears to be facing toward the observer who observe
it from Earth.
X-ray image revealed that Cartwheel galaxy is actually facing away
from observer; the optical image that apparently shows it in its
opposite facing, is a cognitive paradox rendered by its lack of
image on near right is an optical view of the Cartwheel galaxy group,
the Cartwheel galaxy is the largest galaxy among the group of three
galaxies in the image. Image on far right is the X-ray view of a
transgalactic phenomenon showing a column structure connecting the
Cartwheel galaxy group.
paradoxical illusion in a SOHO's caption for Comet 96P/Machholz
approaching of Comet 96P/Machholz as shown in a SOHO's
video footage, at times can be apparently seen as coming from
behind the Sun and then turns toward the Earth, and at times can
be apparently seen as coming from in front of the Sun and then turns
away from the Earth.
amazing cognitive paradox is as a result of its depth information
was being negated.
negation can be revealed by investigating with a 3D
trajectory model of Comet 96P/Machholz that shows how this comet
relative to the Earth position, was actually turning around the
Sun for its rendevous in January 2002. The comet's
trajectory path as shown with the 3D orbit diagram, provides the
depth resolution, and shows that the 2002 Comet 96P/Machholz was
in fact coming into the field of view from in front of the Sun,
and then turned around the Sun by moving away from the Earth.
paradox of a spinning 3-D tetrahedron structure
animation of the spinning tetrahedral as illustrated, is imbued
with a motion cognitive paradox for its spinning direction.
people seeing the same animation simultaneously, can observe it
to be spinning in opposite direction.
trigger a reversal for the spinning direction of the spinning tetrahedral,
look at the image, and take note of the direction of spinning. Then
look downward at the image at below for a second, and then look
at the spinning tetrahedral image again. Very often, this would
trigger the reversal for the spinning direction of the tetrahedral
to spin in the opposite direction from what was previously saw.
your eyes for one second could also work for triggering the reversal.
amazing cognitive paradox, is as a result of the depth information
of this 3D animation, is negated with its 2D presentation. And without
the depth information, it cannot not be conclusive for its spinning
A spinning tetrahedral
motion paradox in the silhouette of a spinning dancer
link to a spinning dancer animation that could appear to be
rotating clockwise by a person but could also be observed rotating
counter-clockwise by another person looking at a same animation.
sites as such listed the functions of left and right brain, and
claimed that this is a personality test to tell if the observer
uses more of his left or right brain by observing the rotating direction
of the spinning dancer animation.
the rotating direction of the dancer can be absolutely controlled
by anyone with a simple technique.
after having mastered the technique, it will always work for controlling
the rotating direction of the spinning dancer. Begin by practicing
it with a slightly
slower spinning dancer animation, and after perfected the skill,
it should also work quite easily on the original
faster rotating animation.
a usual observing distance, when the dancer has appeared to be rotating
clockwise, focus on the pointed leg until it reaches the left most,
then blink your eyes normally and then look at the whole image,
it should then change direction and rotate in counter-clockwise
direction. When it is rotating in counter-clockwise direction, focus
on the pointed leg until it reaches the right most, then blink your
eyes normally and then look at the whole image, it should then change
direction and rotate in clockwise direction. These are the two places
to focus that would change the direction of the rotating dancer
at the blink of your eyes, they are optical clues that the motion
from these starting positions would set the direction of rotation
for anyone focusing there. Take note this method could work well
only with a non lagging animation.
lock into prevailing direction of the rotation, look at the animation
focusing on the upper half image following the ponytail. Then whatever
the rotating direction appears as, it would thereafter be persistently
spontaneous change of rotating direction, look at the animation
by focusing on the bottom half image following the pointed leg,
the apparent rotating direction would then always flip within a
Focus here to lock rotation direction
Focus here to flip rotating direction
an unaware observer can always trigger a change in rotating direction
of the animation unintentionally in many ways, or get locked in a certain
rotating direction in a stereotype manner.
direction the dancer would appear to be rotating depends on initial optical
interception with the animated image, and after a first impression that
sets the direction of rotation, this direction would usually prevails
in a stereotype manner especially when the observer is staring hard on
the upper half image.
are many other ways without blinking your eyes that can control the rotating
direction of this dancer animation, and also make it appeared to be swinging
from side to side instead of rotating by focus on the pointed leg when
it reaches the extreme end and then quickly focus on the head; this requires
some practice playing with peripheral
vision. There is also a visualization technique that could work with
high success rate in controlling the direction of the spinning image;
close your eyes and visualize a specific rotating direction of the spinning
dancer in your mind, then open your eyes and look at the stretched out
hand, the image would then rotate in the direction you have selected in
your mind. This visualization method might not work when the pointed leg
is at right end and you have visualized it to rotate in counter-clockwise
direction, and also not work when the pointed leg is at the left end and
you have visualized it to rotate in clockwise direction.
standard spinning dancer animation would always start to rotate
with the pointed leg at the right most as illustrated on right image,
therefore people looking at the animation from this starting point
would always see it rotating in clockwise direction with reference
to top view when focusing on upper body of the spinning dancer.
the image has lagged on loading when it starts to rotate that causes
the observer to lock on the rotating direction with the pointed
leg starting to spin from the left most, or for other reasons, such
as referencing to the pointed leg therefore assumed bottom view
instead of the standing leg that assumes top view, then it should
be seen as rotating counter-clockwise persistently.
are many factors that could contribute to errors for the test result,
such as observers reported the direction incorrectly, or only reported
a spinning direction that refers to his perferred personality although
he had seen it spin in both directions. Without validating the inputs,
the collected test results are not qualified for deducing any conclusion.
It thus needs to qualify the test results by meticulously weeding out
the invalid inputs from a group of observers.
validate a test result, we can first show the observer a modified animation
with depth information that could only be observed to be spinning
in clockwise direction, and then follow by another that could only
be observed to be spinning
in counter-clockwise direction. This could identify a few categories
of invalid test results.
not let the observer know that the particular spinning dancer animations
shown are modified versions with fixed rotating directions, would help
if scrutinizing is required. After
the first round, then use the standard
spinning dancer animation in a second round for further testing. Make
it clear to the observer that they have to see it at the moment when the
image has just appeared, and the perspective is from a top view of the
dancer, thereby eliminating the known ambiguities.
those who have reported persistence counter-clockwise rotating direction,
use a modified
animation that spin with a starting position facing left, refresh
the animation would always make it start to spin from a fixed position.
If odds are still reported, scrutinized these inputs further by making
checks and also make sure that the observer have not somehow subconsciously
preset the rotating direction in their mind by specifying them to look
at the pointed leg at the moment the animation appears.
size of the preset animations below were reduced to minimize lagging effect.
And click on the individual animation to view them one at a time when
it starts up.
could flip the rotating direction of the left pair of the above animations
easily by using any of the techniques described above. But for the right
pair, one would not be able to easily change the rotating direction. Even
if it is done, he would notice the odds that conflict with the observed
spinning direction, and the visuals of the spin direction would always be
self-correcting when looking at the entire image.
meticulously using the two modified animations from the above right pair
with fixed rotating directions, we could qualify a test result that an
Has not made directional reference from bottom view of the dancer that
is opposite from top view the majority would have assumed.
not reported a direction incorrectly.
be reporting a direction based on the listed personalities he thought
he belongs to.
Could just be trying to demonstrate a special ability he does not have,
can mostly be proven otherwise on a case by case basis in further scrutinizing.
just be fooling around.
In one interesting test an observer pointed forward his five fingers on
the animation from below the image, showing the direction of the spin
he has observed as spinning counter-clockwise through rotating his fingers
with a animation that only rotates in clockwise direction, it was then
realized that he has made the directional reference from a bottom view.
part of the tests might not work properly if the observer
is looking at this smaller size modified animation from more
than two feet away from a standard 15" LCD screen, or
if he has some kind of visual clarity problems, in such ways
that the depth information is lost.
these tests were conducted meticulously on a small group of
people with careful monitoring and after validated the inputs.
concludes the optical paradox of the animation is caused by
a lack of depth information. This is clearly illustrated by
the modified animations as show at far right with its indications
on far right is a modified version with the indications for depth,
so the dancer would only appear to be standing on her left leg with
her front facing the observer. The smaller image have no depth clues
and therefore could be made out with its ambiguous visual effect
as her front or back is facing the observer, or standing on left
or right leg as could be apparent observed.
With indications of depth.
the understanding of the motion paradox for this spinning dancer animation,
it resolves the fallacious claim that the rotating direction observed
by a person, is according to his right or left brain personality.
cognitive paradox of this animation, is simply caused by the lack of its
The illusion of a perpetual staircase
stairs, also dubbed the impossible staircase, was thought
as an impossible object that could not be physically built;
this is an abstract mathematical object thought as could not
be possible in the objective reality of three spatial dimensions.
a video clip that illustrates a
Penrose stair walker walks down the perpetual stair.
also a video clip on "Impossible
Geometry" that illustrates how the Penrose stairs
could be rendered in a type of optical illusion.
perpetual staircase, can be made possible in objective reality
in subliminally negated circusmtances.
the image below illustrates that the perpetual staircase could be
physically built. This miniature model was built with plasticine
and it demonstrates that a physical structure of this impossible
object could exist in the objective reality. This was done by negating
a cognitive information to render its paradoxical effect.
demonstrate the apparent perpetual motion in the objective reality
with this perpetual staircase, the staircase could be physically
constructed with a clockwise moving conveyer belt carrying a magnet
that is hidden just underneath the surface of the stairs, a steel
ball on the surface of the stairs drawn by the circulating magnet
would thus appear to be perpetually moving down the staircase in
a live size model is built with the cognitive information concealed
in a well planned architectural landscape, an observer who was unwarily
led to any of the given vantage points, could be fooled from his
perspective under its delusory circimstances. And therefore would
see another person could continuously walk up or down the perpetual
staircase in this impossible feat that is counterintuitive and mind-boggling.
the UVS topics on "Delusory
inversed illusions", "Significant revolutionary discoveries of the UVS research", and "The
overviews of UVS" for more insights.
a video clip on "Nothing
is as it seems" that shows some intriguing optical illusions.
first principle is that you must not fool yourself -
- and you are the easiest person to fool.”
- Richard Feynman
From Wikipedia, the free encyclopedia
Tetrahedron animation -
From Wikipedia, the free encyclopedia
Original spinning dancer
animation - by Nobuyuki Kayahara
vision - From Wikipedia, the free encyclopedia
of X-ray Cartwheel Galaxy - NASA/CXC/A.Wolter & G.Trinchieri et
clip on "Comet 96P/Machholz (2002)" -
Video image credit by ESA/NASA, SOHO spacecraft
- From Wikipedia, the free encyclopedia
clip on "Penrose stair walker" -
clip on "Impossible Geometry" -
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